![]() As a general rule, 3D city data looks best when viewed from a camera tilt angle. Geometry and textures losing quality at higher tilt angles, especially in the background buildings. This can result in lower quality imagery in your final animation. Here's an example of a Fly-Over of a route from plotaroute. To compensate and maintain performance, Earth Studio must reduce the 3D model and texture data. ![]() A viewing distance of around 300m usually works quite well. ![]() You will see how to use Google Earth Studio, Blender and Photoshop to create realistic and stunning 3D scenes from any.
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